Marcus Aneidas, the wealthy head of the thieves’ guild in Masonport, has received a sizable contract. He’s being offered several million gold pieces for a single ruby kept in the palace treasury. In order to get it, he’s decided that he needs a distraction.
A young street urchin, having heard of the good deeds the PCs […]
Posted in
Encounters on March 25th, 2008 |
No Comments »
Tags:
Investigation,
Urban
One of the PCs enters his room at the inn to find a man sitting on his bed. The man is holding one of the PC’s daggers, but is completely at ease. As soon as the PC enters, the man screams, “HELP! HELP!” and then slits his own throat with the PC’s dagger. On the […]
Posted in
Friends & Foes on March 19th, 2008 |
No Comments »
Tags:
Politics,
Urban
The simply-named Messengers’ Guild is a conglomerate of merchants, couriers, caravan operators, and others who work together to create a rudimentary postal system. Identified by their stylized nightingale emblem, Messengers’ Guild offices are located all over the land. Large cities often have several, and even smaller towns usually have at least one. Smaller villages and […]
Posted in
Encounters on March 14th, 2008 |
1 Comment »
Tags:
Investigation,
Urban
The PCs are hired by some upper-class merchants to get rid of a neighbor of theirs who they’ve just learned is a witch, and responsible for a string of disappearances stretching back generations. She’s lived in the house for a long time, longer even than most of the people hiring the PCs, and they claim […]
Posted in
Encounters on March 11th, 2008 |
No Comments »
Tags:
Investigation,
Urban
Here’s a couple of encounters with a common theme: the PCs find a list with their names on it and no explanation.
The PCs stumble upon the body of a dwarf in an alleyway. Dwarves are uncommon in this area, and he wears traveling clothing. No cause of death is apparent, but a look of terrible […]
Posted in
Encounters on March 7th, 2008 |
3 Comments »
Tags:
Combat,
Magic,
Urban
Volgart’s warehouse is roughly 80′ long and 60′ wide. The center is dominated by a huge cauldron, 20′ in diameter and the rim is 10′ off the floor. Indigo-colored steam rises from the cauldron to the ceiling, 30 feet high, which has a series of catwalks suspended by chains. The chains are poorly maintained and […]
Posted in
Friends & Foes on March 6th, 2008 |
No Comments »
Tags:
Magic,
Urban
Volgart is a gaunt, wiry man of middle age who lives and works in a converted warehouse. His knowledge of the alchemical arts is, some say, unrivaled. Certainly he seems to think so. Unfortunately, he is also quite a bit off his rocker, perhaps from years of strange fumes and accidents. He is independently wealthy, […]
Shentreau is known as the Center of All Culture. For centuries it has been the home of high art. The Moutron, Kelpsierse, and Vodonford, the three greatest art galleries in the world, all call Shentreau home, as well as dozens of other, smaller galleries catering to every taste and whim imaginable.
The only true industry in […]
For hundreds of years, the city of Rastonia has been under the de facto rule of three guilds of varying legitimacy: The Moneylenders, the Shadow Guild, and the Crafters’ Guild. Each of the guilds is headed by a vampire, the three of which make no attempts to hide their nature.
The Moneylenders is headed by Lord […]
Minaerva Lenesticles is the latest artist to dominate the cutthroat high-art scene of Shentreau. Minaerva goes by the sobriquet “M,” and was once just another of the self-important sycophants which litter the city’s courts. She longed to break through and join the cognoscenti, but it seemed she could never follow the tastes of the moment– […]