The PCs are scientists working for the US government in the years building up to World War II. Hitler has just come into power, and is not quite yet seen as the threat he truly is. The US government discovers strange radio signals coming from deep in the Amazon rainforest, and sends the PCs along […]
A tribe of barbaric elves inhabit the forest of Mosh’tardin. They worship a silver-pawed ape god named Magdar, but this worship is almost responsible for wiping them out. Mosh’tardin is inhabited by another tribe, you see, a group of humans who also worship Magdar. They believe Magdar to be a bear with an adamantine paw, […]
Sentry mushrooms are a small, pale blue fungus which grow well in dark, damp conditions. They get their name from the peculiar effect their spores have; those who breathe the spores of a sentry mushroom find themselves wracked with involuntary hiccups. Sentry mushrooms are often planted by subterranean races in order to warn of impending […]
Posted in
Encounters on March 17th, 2008 |
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Tags:
Animals,
Wilderness
Discovery
The PCs hear pained howling in the distance OR
The PCs see a rustling in some bushes by the side of the road OR
The PCs see an animal
Animal
A bear OR
A wolf OR
A deer OR
etc …
Situation
The animal’s leg is caught in a hunter’s trap OR
The animal seems to be moving slowly and limping painfully OR
A large […]
The hermit Saursa is a bit of a loner, not by choice but by circumstance. Actually, he’s quite lonely, but it’s very dangerous for him to get attached with anyone so he lives by himself in the middle of a dense forest.
He’d run off to explore a cave as a teenager and become trapped in […]
Posted in
Friends & Foes on January 29th, 2008 |
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Tags:
Pirates,
Sea,
Wilderness
The Coriander Spice started life as a merchant vessel transporting spices (including, of course, coriander) from the east to the west. It was taken over, however, by the ruthless pirate Ma Bartley nearly fifteen years ago, and today its sails are a scourge on the horizon.
Ma Bartley herself is a grizzled pirate on the wrong […]
The Nahuas (nah’-wahz, singular Nahua) are also known as Attendants of Dawn and Dawnwardens. It is left to them to cleanse the world of the dregs of Evernight so that the path may be cleared for the sun. Nahuas are all animals– exceptional animals, but animals nonetheless.
There are three types of Nahua; the Couatls, Ocelotls, […]
Posted in
Encounters on January 15th, 2008 |
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Tags:
Animals,
Wilderness
While the characters are traveling through unfamiliar lands, a strange little creature pops out of the bushes. It looks vaguely like a grey rabbit, and has long, floppy ears which drag on the ground behind it as it skitters across the ground.
If the players acknowledge the critter, it will stand up on its hind legs […]
Posted in
Encounters on January 14th, 2008 |
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Tags:
Drow,
Wilderness
While exploring underground, the characters stumble upon a hidden door. It is expertly crafted and would usually be totally indistinguishable from the cavern walls, except that it has been left slightly ajar. Behind the door is a winding passage which eventually ends in another door.
Opening this second door, they find a lavishly-decorated room. The floor […]
Posted in
Peculiar Places on January 10th, 2008 |
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Tags:
Fae,
Wilderness
It is found where it is needed and disappears with the breeze. -Anbar Ibn Jamal Ibn Hatim
The Greenmarket is a place of succor and wonders, appearing to weary travelers to give them much-needed respite and offer them fantastic goods. Those wandering in the wilderness first hear the sounds of music and merrymaking, and following them […]