Races with Flavor: Attendants of Dawn

The Nahuas (nah’-wahz, singular Nahua) are also known as Attendants of Dawn and Dawnwardens. It is left to them to cleanse the world of the dregs of Evernight so that the path may be cleared for the sun. Nahuas are all animals– exceptional animals, but animals nonetheless. There are three types of Nahua; the Couatls, [...]

Can We Keep Him?

While the characters are traveling through unfamiliar lands, a strange little creature pops out of the bushes. It looks vaguely like a grey rabbit, and has long, floppy ears which drag on the ground behind it as it skitters across the ground. If the players acknowledge the critter, it will stand up on its hind [...]

The Hidden Harem

While exploring underground, the characters stumble upon a hidden door. It is expertly crafted and would usually be totally indistinguishable from the cavern walls, except that it has been left slightly ajar. Behind the door is a winding passage which eventually ends in another door. Opening this second door, they find a lavishly-decorated room. The [...]

Peculiar Places: The Greenmarket

It is found where it is needed and disappears with the breeze. -Anbar Ibn Jamal Ibn Hatim The Greenmarket is a place of succor and wonders, appearing to weary travelers to give them much-needed respite and offer them fantastic goods. Those wandering in the wilderness first hear the sounds of music and merrymaking, and following [...]

The Tagalong

One evening, the PCs are invited to a noble’s home for some reason; a dinner party, to discuss business, etc. The reason is not important. The noble has a daughter who leads a fairly sheltered life, and takes quite an interest in the PCs. The following day, the child decides to run away and follow [...]

Friends & Foes: The Little Mute Girl

One night, while gathered around the camp fire, off in the distance the players spot a little girl walking towards them. The girl says nothing to them, but walks up to the fire and kneels down to warm her hands. She sits there for a few minutes, taking respite from the cold night, before leaving. [...]

Friends & Foes: It’s a Dog-Eat-Dog World…

Off in the distance, the players hear dogs barking. There’s also another sound, somewhat harder to make out… a high-pitched voice with a bit of a growl to it yelping out “Help! Help!” If the PCs investigate, they discover a lone kobold clinging for dear life from a root poking out of a rocky wall. [...]

Friends & Foes: A donkey encounter [Insert ass-pun here]

While traveling through a sparse forest, the players see a donkey standing in front of an apple tree, looking up at the succulent red jewels dangling above its head. The donkey rears up on its hind legs and puts it forelegs up on the trunk of the tree, reaching up but still unable to get [...]

Mystery Man

Searching through the rubble, the characters find a journal by someone who signs their name M. The journal details M’s attempts to create and control monstrous creatures. The last entry speaks of the success he’s had recently, and then ends abruptly as if something interrupted him. The following are clues the characters might find to [...]

A spelunkin’ we will go

After investigating the matter, the characters determine that the giant chickens and pigs did indeed have one common denominator which the pigs and cows lacked. They were both given drinking water from the well, while the cows and horses drank from a stream. Checking the well, they find a small chunk of black granite. It [...]